#ifndef _EAR_PARTICLE_OBJ_H_
#define _EAR_PARTICLE_OBJ_H_

#include <vector>
#include "particleObject.h"

// A Ear(pony tail) modelled as a chain of points
class EarParticleObject : public ParticleObject{
public:
	EarParticleObject(std::vector<Particle*> particles); // the first particle is the BASE.
	void render();
private:
	std::vector<Particle*> _particles;
};

#endif